We’re looking for a Technical Level Designer with a passion for behavioural and goal oriented design to help us implement a range of challenges and tasks for our AI agents to solve. To succeed in this role you will need to have a strong foundation in games design, and enjoy working on a range of challenging problems within a results focused mission driven team.
This position offers a unique challenge, you will need to employ your well-honed game design skills and experience for an entirely new audience: the world’s most advanced artificial agents. DeepMind's AI systems are the best in the world. They have surprised the world by learning to play videogames themselves, mastering the ancient Chinese game of Go, and making inroads into solving protein folding. They are trained to perform visual processing tasks, exhibit cognitive abilities like memory and planning, and can learn to control physical bodies. Much of what you know is of huge value to us as we strive towards creating the challenges which will be used as training environments for increasingly general-purpose learning systems, but there will also be much you will need to learn about the process of learning itself.
If this challenge intrigues you, then get in touch!
At DeepMind we've created a unique environment for long-term ambitious research to flourish in. Our world-class interdisciplinary team combines the best techniques from deep learning, reinforcement learning and systems neuroscience to build powerful general-purpose learning algorithms.
We’ve made a number of high profile breakthroughs towards general AI and as part of Google/Alphabet we now have all the ingredients in place to make further significant progress over the coming years. Our business has a start-up entrepreneurial culture but operates within a large, high profile global company - so you will need to be flexible and ready for anything.
As part of the Research Group, the Worlds Team provides DeepMind Researchers with the best training and testing environments possible, across a variety of platforms. These range from bespoke mini-games aimed at answering specific research questions, to expansive first-person games using modern 3D engines. The output from the Worlds Team is crucial in helping steer DeepMind’s research forward.
You’ll work with individuals in the Worlds team and Research to develop new learning environments and iterate on existing ones. We design and implement our learning environments carefully as it’s likely we’ll live with them for many years to come so we apply thoughtfulness to everything we do. We take robust design and implementation seriously to ensure the delivery of high quality, repeatable, research environments. You’ll join a close knit team of talented individuals who openly share ideas with one another.
- Experience working on professional game design
- Good understanding of goal/task based game design
- Good understanding of gameplay balancing
- You enjoy working with others to solve complicated technical problems to create interactive environments.
- Experience working on console or PC 3D titles.
- You can rapidly prototype and deliver whitebox levels in 3D tools
- Experience using text and visual scripting systems
- Unity experience useful
- Max and/or Maya experience a plus
Competitive salary applies.
Opening date: 18th December, 2018
Closing date: 16th January, 2019
DeepMind welcomes applications from all sections of society. We are committed to equal employment opportunity regardless of race, religion or belief, ethnic or national origin, disability, age, citizenship, marital, domestic or civil partnership status, sexual orientation, gender identity or any other basis as protected by applicable law. If you have a disability or additional need that requires accommodation, please do not hesitate to let us know.
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